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INI File  |  1998-12-15  |  9.2 KB  |  494 lines

  1. [CONSBOWAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=57
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=badie
  47. Movement39=teleportdown
  48. Movement40=teleportup
  49. Movement41=jumprun
  50. Movement42=jumpstop
  51. Movement43=runstopleft
  52. Movement44=runstopright
  53. Movement45=runwaterrun
  54. Movement46=stoprun
  55. Movement47=stoprunstop
  56. Movement48=stopwalk
  57. Movement49=stopwalkstop
  58. Movement50=stopwaterrun
  59. Movement51=stopwaterwalk
  60. Movement52=walkstopleft
  61. Movement53=walkstopright
  62. Movement54=walkwaterwalk
  63. Movement55=waterrunrun
  64. Movement56=waterwalkwalk
  65.  
  66. nRequiredLoops=38
  67. nSpecificLoops=3
  68. nTransitionLoops=16
  69.  
  70. ;Required Animations-------------------------------------------------------
  71. [movement0]
  72. frames0=10
  73. loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.000000 playsound crossbow.aud
  76. cue1=0.300000 do 
  77. nTransition=0
  78.  
  79. [movement1]
  80. frames1=10
  81. loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
  82. nCue=2
  83. cue0=0.000000 playsound crossbow.aud
  84. cue1=0.300000 do 
  85. nTransition=0
  86.  
  87. [movement2]
  88. frames2=10
  89. loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
  90. nCue=2
  91. cue0=0.000000 playsound crossbow.aud
  92. cue1=0.300000 do 
  93. nTransition=0
  94.  
  95. [movement3]
  96. frames3=12
  97. loop=sb_shth.KQS sb_shth 0.000000 1.0 0 0
  98. nCue=3
  99. cue0=0.916667 footstep
  100. cue1=0.583333 footstep
  101. cue2=0.750000 playsound whipout.aud
  102. nTransition=0
  103.  
  104. [movement4]
  105. frames4=12
  106. loop=sb_shth.KQS sb_shth 0.000000 1.0 0 0
  107. nCue=0
  108. nTransition=0
  109.  
  110. [movement5]
  111. frames5=20
  112. loop=sb_walk.KQS sb_walk 0.950000 -1.0 1 1
  113. nCue=2
  114. cue0=0.500000 footstep
  115. cue1=0.400000 footstep
  116. nTransition=0
  117.  
  118. [movement6]
  119. frames6=19
  120. loop=sb_bkjmp.KQS sb_bkjmp 0.000000 1.0 0 0
  121. nCue=1
  122. cue0=0.368421 playsound jump.aud
  123. nTransition=0
  124.  
  125. [movement7]
  126. frames7=11
  127. loop=sb_bkdie.kqs sb_bkdie 0.000000 1.0 0 0
  128. nCue=1
  129. cue0=0.000000 playsound jumpdie.aud
  130. nTransition=0
  131.  
  132. [movement8]
  133. frames8=12
  134. loop=sb_bkstp.kqs sb_bkstp 0.000000 1.0 0 0
  135. nCue=2
  136. cue0=0.083333 footstep
  137. cue1=0.166667 footstep
  138. nTransition=0
  139.  
  140. [movement9]
  141. frames9=4
  142. loop=sb_bkhld.kqs sb_bkhld 0.000000 1.0 1 1
  143. nCue=0
  144. nTransition=0
  145.  
  146. [movement10]
  147. frames10=8
  148. loop=sb_crash.KQS sb_crash 0.000000 1.0 0 0
  149. nCue=3
  150. cue0=0.000000 playsound crash.aud
  151. cue1=0.500000 footstep
  152. cue2=0.875000 footstep
  153. nTransition=0
  154.  
  155. [movement11]
  156. frames11=43
  157. loop=sb_die.KQS sb_die 0.000000 1.0 0 0
  158. nCue=0
  159. nTransition=0
  160.  
  161. [movement12]
  162. frames12=6
  163. loop=sb_dtht.KQS sb_dtht 0.000000 1.0 0 0
  164. nCue=0
  165. nTransition=0
  166.  
  167. [movement13]
  168. frames13=32
  169. loop=sb_stop.KQS sb_stop 0.000000 1.0 0 0
  170. nCue=0
  171. nTransition=0
  172.  
  173. [movement14]
  174. frames14=32
  175. loop=sb_stop.KQS sb_stop 0.000000 1.0 0 0
  176. nCue=0
  177. nTransition=0
  178.  
  179. [movement15]
  180. frames15=115
  181. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  182. nCue=1
  183. cue0=0.000000 playsound firedie.aud
  184. nTransition=0
  185.  
  186. [movement16]
  187. frames16=42
  188. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement17]
  193. frames17=21
  194. loop=sb_jump.KQS sb_jump 0.000000 1.0 0 0
  195. nCue=1
  196. cue0=0.238095 playsound jump.aud
  197. nTransition=0
  198.  
  199. [movement18]
  200. frames18=11
  201. loop=sb_jdie.kqs sb_jdie 0.000000 1.0 0 0
  202. nCue=1
  203. cue0=0.000000 playsound jumpdie.aud
  204. nTransition=0
  205.  
  206. [movement19]
  207. frames19=11
  208. loop=sb_jstp.kqs sb_jstp 0.000000 1.0 0 0
  209. nCue=2
  210. cue0=0.000000 footstep
  211. cue1=0.090909 footstep
  212. nTransition=0
  213.  
  214. [movement20]
  215. frames20=3
  216. loop=sb_jhld.kqs sb_jhld 0.000000 1.0 1 1
  217. nCue=0
  218. nTransition=0
  219.  
  220. [movement21]
  221. frames21=11
  222. loop=sb_pivlt.KQS sb_pivlt 0.000000 1.0 1 1
  223. nCue=2
  224. cue0=0.454545 footstep
  225. cue1=0.818182 footstep
  226. nTransition=0
  227.  
  228. [movement22]
  229. frames22=46
  230. loop=sb_wprct.KQS sb_wprct 0.000000 1.0 0 0
  231. nCue=0
  232. nTransition=0
  233.  
  234. [movement23]
  235. frames23=15
  236. loop=sb_draw.KQS sb_draw 0.000000 1.0 0 0
  237. nCue=3
  238. cue0=0.666667 footstep
  239. cue1=0.200000 playsound whipout.aud
  240. cue2=0.266667 footstep
  241. nTransition=0
  242.  
  243. [movement24]
  244. frames24=21
  245. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  246. nCue=1
  247. cue0=0.000000 playsound Portal.aud
  248. nTransition=0
  249.  
  250. [movement25]
  251. frames25=31
  252. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  253. nCue=4
  254. cue0=0.000000 playsound Portalb.aud
  255. cue1=0.516129 footstep
  256. cue2=0.548387 footstep
  257. cue3=0.935484 footstep
  258. nTransition=0
  259.  
  260. [movement26]
  261. frames26=69
  262. loop=sb_drdn.KQS sb_drdn 0.000000 1.0 0 0
  263. nCue=0
  264. nTransition=0
  265.  
  266. [movement27]
  267. frames27=11
  268. loop=sb_react.KQS sb_react 0.000000 1.0 0 0
  269. nCue=0
  270. nTransition=0
  271.  
  272. [movement28]
  273. frames28=26
  274. loop=sb_rctbk.KQS sb_rctbk 0.000000 1.0 0 0
  275. nCue=0
  276. nTransition=0
  277.  
  278. [movement29]
  279. frames29=11
  280. loop=sb_pivrt.KQS sb_pivrt 0.000000 1.0 1 1
  281. nCue=2
  282. cue0=0.454545 footstep
  283. cue1=0.818182 footstep
  284. nTransition=0
  285.  
  286. [movement30]
  287. frames30=16
  288. loop=sb_run.KQS sb_run 0.000000 1.0 1 1
  289. nCue=2
  290. cue0=0.062500 footstep
  291. cue1=0.562500 footstep
  292. nTransition=4
  293. transition0=0.062500 stop 0.000000 runstopleft
  294. ;toFrames0=32
  295. transition1=0.250000 stop 0.000000 runstopright
  296. ;toFrames1=32
  297. transition2=0.312500 stop 0.000000 stoprunstop
  298. ;toFrames2=32
  299. transition3=0.500000 waterrun 0.111111 runwaterrun
  300. ;toFrames3=18
  301.  
  302. [movement31]
  303. frames31=20
  304. loop=sb_rjump.KQS sb_rjump 0.000000 1.0 0 0
  305. nCue=1
  306. cue0=0.100000 playsound jump.aud
  307. nTransition=0
  308.  
  309. [movement32]
  310. frames32=11
  311. loop=sb_rjdie.kqs sb_rjdie 0.000000 1.0 0 0
  312. nCue=1
  313. cue0=0.000000 playsound jumpdie.aud
  314. nTransition=0
  315.  
  316. [movement33]
  317. frames33=3
  318. loop=sb_rjhld.kqs sb_rjhld 0.000000 1.0 1 1
  319. nCue=0
  320. nTransition=2
  321. transition0=-1 run 0.375000 jumprun
  322. ;toFrames0=16
  323. transition1=-1 stop 0.000000 jumpstop
  324. ;toFrames1=32
  325.  
  326. [movement34]
  327. frames34=32
  328. loop=sb_stop.KQS sb_stop 0.000000 1.0 1 1
  329. nCue=0
  330. nTransition=4
  331. transition0=-1 run 0.250000 stoprun
  332. ;toFrames0=16
  333. transition1=-1 walk 0.350000 stopwalk
  334. ;toFrames1=20
  335. transition2=-1 waterrun 0.666667 stopwaterrun
  336. ;toFrames2=18
  337. transition3=-1 waterwalk 0.708333 stopwaterwalk
  338. ;toFrames3=24
  339.  
  340. [movement35]
  341. frames35=20
  342. loop=sb_walk.KQS sb_walk 0.000000 1.0 1 1
  343. nCue=2
  344. cue0=0.050000 footstep
  345. cue1=0.500000 footstep
  346. nTransition=4
  347. transition0=0.650000 stop 0.000000 walkstopleft
  348. ;toFrames0=32
  349. transition1=0.700000 waterwalk 0.500000 walkwaterwalk
  350. ;toFrames1=24
  351. transition2=0.150000 stop 0.000000 walkstopright
  352. ;toFrames2=32
  353. transition3=0.400000 stop 0.000000 stopwalkstop
  354. ;toFrames3=32
  355.  
  356. [movement36]
  357. frames36=18
  358. loop=sb_swrun.KQS sb_swrun 0.000000 1.0 1 1
  359. nCue=2
  360. cue0=0.000000 footstep
  361. cue1=0.500000 footstep
  362. nTransition=1
  363. transition0=0.555556 run 0.625000 waterrunrun
  364. ;toFrames0=16
  365.  
  366. [movement37]
  367. frames37=24
  368. loop=sb_swwlk.KQS sb_swwlk 0.000000 1.0 1 1
  369. nCue=2
  370. cue0=0.583333 footstep
  371. cue1=0.083333 footstep
  372. nTransition=1
  373. transition0=0.333333 walk 0.000000 walkwaterwalk
  374. ;toFrames0=20
  375.  
  376. ;Specific Animations-------------------------------------------------------
  377. [movement38]
  378. frames38=201
  379. loop=sb_badie.KQS sb_badie 0.000000 1.0 0 0
  380. nCue=0
  381. nTransition=0
  382.  
  383. [movement39]
  384. frames39=21
  385. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  386. nCue=0
  387. nTransition=0
  388.  
  389. [movement40]
  390. frames40=22
  391. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  392. nCue=0
  393. nTransition=0
  394.  
  395. ;Transition Animations-----------------------------------------------------
  396. [movement41]
  397. frames41=4
  398. loop=sb_jmprn.KQS sb_jmprn 0.000000 1.0 0 0
  399. nCue=0
  400. nTransition=0
  401.  
  402. [movement42]
  403. frames42=16
  404. loop=sb_jmpst.KQS sb_jmpst 0.000000 1.0 0 0
  405. nCue=2
  406. cue0=0.062500 footstep
  407. cue1=0.125000 footstep
  408. nTransition=0
  409.  
  410. [movement43]
  411. frames43=8
  412. loop=sb_rstpl.KQS sb_rstpl 0.000000 1.0 0 0
  413. nCue=0
  414. nTransition=0
  415.  
  416. [movement44]
  417. frames44=13
  418. loop=sb_rstpr.KQS sb_rstpr 0.000000 1.0 0 0
  419. nCue=0
  420. nTransition=0
  421.  
  422. [movement45]
  423. frames45=5
  424. loop=sb_rnsrn.KQS sb_rnsrn 0.000000 1.0 0 0
  425. nCue=0
  426. nTransition=0
  427.  
  428. [movement46]
  429. frames46=10
  430. loop=sb_stprn.KQS sb_stprn 0.000000 1.0 0 0
  431. nCue=0
  432. nTransition=0
  433.  
  434. [movement47]
  435. frames47=13
  436. loop=sb_strst.KQS sb_strst 0.000000 1.0 0 0
  437. nCue=0
  438. nTransition=0
  439.  
  440. [movement48]
  441. frames48=9
  442. loop=sb_stpwk.KQS sb_stpwk 0.000000 1.0 0 0
  443. nCue=0
  444. nTransition=0
  445.  
  446. [movement49]
  447. frames49=14
  448. loop=sb_stwst.KQS sb_stwst 0.000000 1.0 0 0
  449. nCue=0
  450. nTransition=0
  451.  
  452. [movement50]
  453. frames50=8
  454. loop=sb_stsrn.KQS sb_stsrn 0.000000 1.0 0 0
  455. nCue=0
  456. nTransition=0
  457.  
  458. [movement51]
  459. frames51=10
  460. loop=sb_stswk.KQS sb_stswk 0.000000 1.0 0 0
  461. nCue=0
  462. nTransition=0
  463.  
  464. [movement52]
  465. frames52=9
  466. loop=sb_wstpl.KQS sb_wstpl 0.000000 1.0 0 0
  467. nCue=0
  468. nTransition=0
  469.  
  470. [movement53]
  471. frames53=10
  472. loop=sb_wstpr.KQS sb_wstpr 0.000000 1.0 0 0
  473. nCue=0
  474. nTransition=0
  475.  
  476. [movement54]
  477. frames54=7
  478. loop=sb_wkswk.KQS sb_wkswk 0.000000 1.0 0 0
  479. nCue=0
  480. nTransition=0
  481.  
  482. [movement55]
  483. frames55=6
  484. loop=sb_srnrn.KQS sb_srnrn 0.000000 1.0 0 0
  485. nCue=0
  486. nTransition=0
  487.  
  488. [movement56]
  489. frames56=7
  490. loop=sb_swkwk.KQS sb_swkwk 0.000000 1.0 0 0
  491. nCue=0
  492. nTransition=0
  493.  
  494.