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INI File | 1998-12-15 | 9.2 KB | 494 lines |
- [CONSBOWAnimLoops]
- classType=KQAnimLoopList
-
- ;==This file was created with anmTool. Do not EVER EVER EVER edit by hand!==
-
- checkedRoundingBug=1
- nMovement=57
- Movement0=attack
- Movement1=attack2
- Movement2=attackb
- Movement3=away
- Movement4=away2
- Movement5=back
- Movement6=backJump
- Movement7=backJumpDie
- Movement8=backJumpEnd
- Movement9=backJumpHold
- Movement10=crash
- Movement11=die
- Movement12=dropweapon
- Movement13=fallback
- Movement14=fallfwd
- Movement15=firedie
- Movement16=icedie
- Movement17=jump
- Movement18=jumpDie
- Movement19=jumpEnd
- Movement20=jumpHold
- Movement21=left
- Movement22=magicReact
- Movement23=out
- Movement24=portal
- Movement25=portalx
- Movement26=pullunder
- Movement27=react
- Movement28=reactback
- Movement29=right
- Movement30=run
- Movement31=runJump
- Movement32=runJumpDie
- Movement33=runJumpHold
- Movement34=stop
- Movement35=walk
- Movement36=waterrun
- Movement37=waterwalk
- Movement38=badie
- Movement39=teleportdown
- Movement40=teleportup
- Movement41=jumprun
- Movement42=jumpstop
- Movement43=runstopleft
- Movement44=runstopright
- Movement45=runwaterrun
- Movement46=stoprun
- Movement47=stoprunstop
- Movement48=stopwalk
- Movement49=stopwalkstop
- Movement50=stopwaterrun
- Movement51=stopwaterwalk
- Movement52=walkstopleft
- Movement53=walkstopright
- Movement54=walkwaterwalk
- Movement55=waterrunrun
- Movement56=waterwalkwalk
-
- nRequiredLoops=38
- nSpecificLoops=3
- nTransitionLoops=16
-
- ;Required Animations-------------------------------------------------------
- [movement0]
- frames0=10
- loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.300000 do
- nTransition=0
-
- [movement1]
- frames1=10
- loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.300000 do
- nTransition=0
-
- [movement2]
- frames2=10
- loop=sb_atak.KQS sb_atak 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 playsound crossbow.aud
- cue1=0.300000 do
- nTransition=0
-
- [movement3]
- frames3=12
- loop=sb_shth.KQS sb_shth 0.000000 1.0 0 0
- nCue=3
- cue0=0.916667 footstep
- cue1=0.583333 footstep
- cue2=0.750000 playsound whipout.aud
- nTransition=0
-
- [movement4]
- frames4=12
- loop=sb_shth.KQS sb_shth 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement5]
- frames5=20
- loop=sb_walk.KQS sb_walk 0.950000 -1.0 1 1
- nCue=2
- cue0=0.500000 footstep
- cue1=0.400000 footstep
- nTransition=0
-
- [movement6]
- frames6=19
- loop=sb_bkjmp.KQS sb_bkjmp 0.000000 1.0 0 0
- nCue=1
- cue0=0.368421 playsound jump.aud
- nTransition=0
-
- [movement7]
- frames7=11
- loop=sb_bkdie.kqs sb_bkdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement8]
- frames8=12
- loop=sb_bkstp.kqs sb_bkstp 0.000000 1.0 0 0
- nCue=2
- cue0=0.083333 footstep
- cue1=0.166667 footstep
- nTransition=0
-
- [movement9]
- frames9=4
- loop=sb_bkhld.kqs sb_bkhld 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement10]
- frames10=8
- loop=sb_crash.KQS sb_crash 0.000000 1.0 0 0
- nCue=3
- cue0=0.000000 playsound crash.aud
- cue1=0.500000 footstep
- cue2=0.875000 footstep
- nTransition=0
-
- [movement11]
- frames11=43
- loop=sb_die.KQS sb_die 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement12]
- frames12=6
- loop=sb_dtht.KQS sb_dtht 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement13]
- frames13=32
- loop=sb_stop.KQS sb_stop 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement14]
- frames14=32
- loop=sb_stop.KQS sb_stop 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement15]
- frames15=115
- loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound firedie.aud
- nTransition=0
-
- [movement16]
- frames16=42
- loop=C_iced.kqs C_iced 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement17]
- frames17=21
- loop=sb_jump.KQS sb_jump 0.000000 1.0 0 0
- nCue=1
- cue0=0.238095 playsound jump.aud
- nTransition=0
-
- [movement18]
- frames18=11
- loop=sb_jdie.kqs sb_jdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement19]
- frames19=11
- loop=sb_jstp.kqs sb_jstp 0.000000 1.0 0 0
- nCue=2
- cue0=0.000000 footstep
- cue1=0.090909 footstep
- nTransition=0
-
- [movement20]
- frames20=3
- loop=sb_jhld.kqs sb_jhld 0.000000 1.0 1 1
- nCue=0
- nTransition=0
-
- [movement21]
- frames21=11
- loop=sb_pivlt.KQS sb_pivlt 0.000000 1.0 1 1
- nCue=2
- cue0=0.454545 footstep
- cue1=0.818182 footstep
- nTransition=0
-
- [movement22]
- frames22=46
- loop=sb_wprct.KQS sb_wprct 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement23]
- frames23=15
- loop=sb_draw.KQS sb_draw 0.000000 1.0 0 0
- nCue=3
- cue0=0.666667 footstep
- cue1=0.200000 playsound whipout.aud
- cue2=0.266667 footstep
- nTransition=0
-
- [movement24]
- frames24=21
- loop=C_portl.kqs C_portl 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound Portal.aud
- nTransition=0
-
- [movement25]
- frames25=31
- loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
- nCue=4
- cue0=0.000000 playsound Portalb.aud
- cue1=0.516129 footstep
- cue2=0.548387 footstep
- cue3=0.935484 footstep
- nTransition=0
-
- [movement26]
- frames26=69
- loop=sb_drdn.KQS sb_drdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement27]
- frames27=11
- loop=sb_react.KQS sb_react 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement28]
- frames28=26
- loop=sb_rctbk.KQS sb_rctbk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement29]
- frames29=11
- loop=sb_pivrt.KQS sb_pivrt 0.000000 1.0 1 1
- nCue=2
- cue0=0.454545 footstep
- cue1=0.818182 footstep
- nTransition=0
-
- [movement30]
- frames30=16
- loop=sb_run.KQS sb_run 0.000000 1.0 1 1
- nCue=2
- cue0=0.062500 footstep
- cue1=0.562500 footstep
- nTransition=4
- transition0=0.062500 stop 0.000000 runstopleft
- ;toFrames0=32
- transition1=0.250000 stop 0.000000 runstopright
- ;toFrames1=32
- transition2=0.312500 stop 0.000000 stoprunstop
- ;toFrames2=32
- transition3=0.500000 waterrun 0.111111 runwaterrun
- ;toFrames3=18
-
- [movement31]
- frames31=20
- loop=sb_rjump.KQS sb_rjump 0.000000 1.0 0 0
- nCue=1
- cue0=0.100000 playsound jump.aud
- nTransition=0
-
- [movement32]
- frames32=11
- loop=sb_rjdie.kqs sb_rjdie 0.000000 1.0 0 0
- nCue=1
- cue0=0.000000 playsound jumpdie.aud
- nTransition=0
-
- [movement33]
- frames33=3
- loop=sb_rjhld.kqs sb_rjhld 0.000000 1.0 1 1
- nCue=0
- nTransition=2
- transition0=-1 run 0.375000 jumprun
- ;toFrames0=16
- transition1=-1 stop 0.000000 jumpstop
- ;toFrames1=32
-
- [movement34]
- frames34=32
- loop=sb_stop.KQS sb_stop 0.000000 1.0 1 1
- nCue=0
- nTransition=4
- transition0=-1 run 0.250000 stoprun
- ;toFrames0=16
- transition1=-1 walk 0.350000 stopwalk
- ;toFrames1=20
- transition2=-1 waterrun 0.666667 stopwaterrun
- ;toFrames2=18
- transition3=-1 waterwalk 0.708333 stopwaterwalk
- ;toFrames3=24
-
- [movement35]
- frames35=20
- loop=sb_walk.KQS sb_walk 0.000000 1.0 1 1
- nCue=2
- cue0=0.050000 footstep
- cue1=0.500000 footstep
- nTransition=4
- transition0=0.650000 stop 0.000000 walkstopleft
- ;toFrames0=32
- transition1=0.700000 waterwalk 0.500000 walkwaterwalk
- ;toFrames1=24
- transition2=0.150000 stop 0.000000 walkstopright
- ;toFrames2=32
- transition3=0.400000 stop 0.000000 stopwalkstop
- ;toFrames3=32
-
- [movement36]
- frames36=18
- loop=sb_swrun.KQS sb_swrun 0.000000 1.0 1 1
- nCue=2
- cue0=0.000000 footstep
- cue1=0.500000 footstep
- nTransition=1
- transition0=0.555556 run 0.625000 waterrunrun
- ;toFrames0=16
-
- [movement37]
- frames37=24
- loop=sb_swwlk.KQS sb_swwlk 0.000000 1.0 1 1
- nCue=2
- cue0=0.583333 footstep
- cue1=0.083333 footstep
- nTransition=1
- transition0=0.333333 walk 0.000000 walkwaterwalk
- ;toFrames0=20
-
- ;Specific Animations-------------------------------------------------------
- [movement38]
- frames38=201
- loop=sb_badie.KQS sb_badie 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement39]
- frames39=21
- loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement40]
- frames40=22
- loop=c_xport.kqs c_xport 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- ;Transition Animations-----------------------------------------------------
- [movement41]
- frames41=4
- loop=sb_jmprn.KQS sb_jmprn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement42]
- frames42=16
- loop=sb_jmpst.KQS sb_jmpst 0.000000 1.0 0 0
- nCue=2
- cue0=0.062500 footstep
- cue1=0.125000 footstep
- nTransition=0
-
- [movement43]
- frames43=8
- loop=sb_rstpl.KQS sb_rstpl 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement44]
- frames44=13
- loop=sb_rstpr.KQS sb_rstpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement45]
- frames45=5
- loop=sb_rnsrn.KQS sb_rnsrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement46]
- frames46=10
- loop=sb_stprn.KQS sb_stprn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement47]
- frames47=13
- loop=sb_strst.KQS sb_strst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement48]
- frames48=9
- loop=sb_stpwk.KQS sb_stpwk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement49]
- frames49=14
- loop=sb_stwst.KQS sb_stwst 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement50]
- frames50=8
- loop=sb_stsrn.KQS sb_stsrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement51]
- frames51=10
- loop=sb_stswk.KQS sb_stswk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement52]
- frames52=9
- loop=sb_wstpl.KQS sb_wstpl 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement53]
- frames53=10
- loop=sb_wstpr.KQS sb_wstpr 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement54]
- frames54=7
- loop=sb_wkswk.KQS sb_wkswk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement55]
- frames55=6
- loop=sb_srnrn.KQS sb_srnrn 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
- [movement56]
- frames56=7
- loop=sb_swkwk.KQS sb_swkwk 0.000000 1.0 0 0
- nCue=0
- nTransition=0
-
-